AddEffect = MOPixel
	PresetName = Blue Blast
	Mass = 0.050
	AirResistance = -100
	AirThreshold = 60
	LifeTime = 130
	Sharpness = 5
	HitsMOs = 1
	GetsHitByMOs = 0
	Color = Color
		R = 0
		G = 99
		B = 245
	Atom = Atom
		Material = Material
			CopyOf = Bullet Metal
		TrailColor = Color
			R = 0
			G = 246
			B = 195
		TrailLength = 9999
	ScreenEffect = ContentFile
		FilePath = ACTA.rte/Effects/Glows/BlueMedium.bmp
	EffectStartTime = 0
	EffectStopTime = 620
	EffectStartStrength = 1.1
	EffectStopStrength = 0.0
	EffectAlwaysShows = 1

AddEffect = MOPixel
	PresetName = Blue Fragment
	Mass = 0.050
	AirResistance = -100
	AirThreshold = 30
	LifeTime = 140
	Sharpness = 70
	HitsMOs = 1
	GetsHitByMOs = 0
	Color = Color
		R = 0
		G = 99
		B = 245
	Atom = Atom
		Material = Material
			CopyOf = Bullet Metal
		TrailColor = Color
			R = 0
			G = 176
			B = 225
		TrailLength = 9999
	ScreenEffect = ContentFile
		FilePath = Base.rte/Effects/Glows/LightBlueSmall.bmp
	EffectStartTime = 0
	EffectStopTime = 620
	EffectStartStrength = 0.6
	EffectStopStrength = 0.0
	EffectAlwaysShows = 1

AddEffect = MOPixel
	PresetName = Cyan Fragment
	Mass = 0.050
	AirResistance = -100
	AirThreshold = 60
	LifeTime = 310
	Sharpness = 80
	HitsMOs = 1
	GetsHitByMOs = 0
	Color = Color
		R = 0
		G = 99
		B = 245
	Atom = Atom
		Material = Material
			CopyOf = Bullet Metal
		TrailColor = Color
			R = 0
			G = 246
			B = 195
		TrailLength = 9999
	ScreenEffect = ContentFile
		FilePath = ACTA.rte/Effects/Glows/CyanSmall.bmp
	EffectStartTime = 0
	EffectStopTime = 620
	EffectStartStrength = 0.2
	EffectStopStrength = 0.0
	EffectAlwaysShows = 1

AddAmmo = AEmitter
	PresetName = A-20
	Mass = 0.001
//	OrientToVel = 1
//	AirResistance = 0.03
//	GlobalAccScalar = 0.75
//	LifeTime = 1150
	RestThreshold = -500
	HitsMOs = 0
	GetsHitByMOs = 0
   	SpriteFile = ContentFile
		FilePath = Base.rte/Null.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = 0
		Y = 0
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 1
	DeepCheck = 1
	EmissionAngle = Matrix
		AngleDegrees = 180
	AddEmission = Emission
		EmittedParticle = MOPixel
			CopyOf = Air Blast
			Mass = 100
		ParticlesPerMinute = 2500
		BurstSize = 1
		Spread = 0
		StartTimeMS = 50
		MaxVelocity = 2
		MinVelocity = 2
		PushesEmitter = 1
	EmissionEnabled = 1
	EmissionsIgnoreThis = 0
	EmissionCount = 1
	BurstSize = 1
	BurstScale = 1
	BurstTriggered = 1
	EmissionDamage = 0

AddAmmo = AEmitter
	PresetName = Particle A-20
	LifeTime = 5000
	Mass = 0.99
	AirResistance = 0.001
	AirThreshold = 15
	GlobalAccScalar = 0.10
	RestThreshold = -500
	HitsMOs = 1
	GetsHitByMOs = 0
	ScriptPath = ACTA.rte/Devices/Weapons/Launcher/Seeker.lua
	SpriteFile = ContentFile
		FilePath = ACTA.rte/Devices/Sprites/SmallMissile.bmp
	FrameCount = 1
	OrientToVel = 0.1
	SpriteOffset = Vector
		X = -10
		Y = -2
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 1
	DeepCheck = 1
	EmissionAngle = Matrix
		AngleDegrees = 180
	ScreenEffect = ContentFile
		FilePath = Base.rte/Effects/Glows/LightBlueBig.bmp
	EffectStartTime = 0
	EffectStopTime = 155
	EffectStartStrength = 1.6
	EffectStopStrength = 0
	EffectAlwaysShows = 1
	AddEmission = Emission
		EmittedParticle = MOPixel
			CopyOf = Blue Blast
		BurstSize = 3
		ParticlesPerMinute = 1900
		Spread = 0.1
		MaxVelocity = 25
		MinVelocity = 15
		PushesEmitter = 0
	AddEmission = Emission
		EmittedParticle = MOPixel
			CopyOf = Spark Yellow 1
		BurstSize = 3
		Spread = 2
		MaxVelocity = 3
		MinVelocity = -3
		PushesEmitter = 0
	AddEmission = Emission
		EmittedParticle = MOPixel
			CopyOf = Spark Yellow 2
		BurstSize = 3
		Spread = 2
		MaxVelocity = 5
		MinVelocity = -5
		PushesEmitter = 0
	AddEmission = Emission
		EmittedParticle = MOSParticle
			CopyOf = Tiny Smoke Ball 1
		BurstSize = 4
		Spread = 0.5
		MaxVelocity = 0
		MinVelocity = -10
		PushesEmitter = 0
	AddEmission = Emission
		EmittedParticle = MOSParticle
			CopyOf = Fire Puff Small
		BurstSize = 8
		Spread = 1
		MaxVelocity = 0
		MinVelocity = -10
		PushesEmitter = 0
		StopTimeMS = 500
	EmissionSound = Sound
		AddSample = ContentFile
			FilePath = ACTA.rte/Sound/Missile.wav
	EmissionEnabled = 1
	EmissionsIgnoreThis = 1
	EmissionAngle = Matrix
		AngleDegrees = 180
	EmissionOffset = Vector
		X = -9
		Y = 0
	ParticlesPerMinute = 3600
	BurstScale = 1
	BurstDamage = 0
	BurstTriggered = 1
	EmissionDamage = 0
	Flash = Attachable
		CopyOf = Muzzle Flash Pistol
	FlashOnlyOnBurst = 0
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Blue Blast
		Count = 19
		Spread = 1.25
		MaxVelocity = 0.1
		MinVelocity = 0
		InheritsVel = 1
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Blue Fragment
		Count = 15
		MinVelocity = 10
		MaxVelocity = 40
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Cyan Fragment
		Count = 10
		MinVelocity = 30
		MaxVelocity = 90
	AddGib = Gib
		GibParticle = AEmitter
			CopyOf = A-20
		Count = 1
		MinVelocity = 1
		MaxVelocity = 0
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Air Blast
		Count = 30
		MinVelocity = 30
		MaxVelocity = 65
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Fire Puff Large
		Count = 5
		Spread = 3.14
		MaxVelocity = 6
		MinVelocity = 1
		InheritsVel = 1
		LifeVariation = 0.10
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Fire Puff Medium
		Count = 9
		Spread = 3.14
		MaxVelocity = 12
		MinVelocity = 1
		InheritsVel = 1
		LifeVariation = 0.10
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Fire Puff Small
		Count = 12
		Spread = 3.14
		MaxVelocity = 20
		MinVelocity = 5
		InheritsVel = 1
		LifeVariation = 0.10
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Smoke Ball 1
			PresetName = Missile Smoke Ball
			GlobalAccScalar = -0.3
		Count = 15
		Spread = 3.14
		MaxVelocity = 14
		MinVelocity = 5
		InheritsVel = 1
		LifeVariation = 0.50
	GibImpulseLimit = 10
	GibWoundLimit = 1
	GibSound = Sound
		AddSample = ContentFile
			Path = Base.rte/Sounds/Explode2.wav
		Priority = 100

AddAmmo = Round
	PresetName = Round A-20
	ParticleCount = 1
	Particle = AEmitter
		CopyOf = Particle A-20
	Shell = MOSParticle
		CopyOf = Fire Puff Medium
		PresetName = ACTA Missile Back Blast
		GlobalAccScalar = -0.4
		LifeTime = 620
	FireVelocity = 20
	ShellVelocity = 8
	Separation = 0


AddAmmo = Magazine
	PresetName = Magazine A-20
	Mass = 5
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = ACTA.rte/Devices/Sprites/MissileMag.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -10
		Y = -2
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 3
		Depth = 1
	DeepCheck = 1
	JointStrength = 200
	JointStiffness = 1
	JointOffset = Vector
		X = 0
		Y = 0
	ParentOffset = Vector
		X = 15
		Y = -1
	DrawAfterParent = 0
	RoundCount = 20
//	RTTRatio = 0
	RegularRound = Round
		CopyOf = Round A-20
	TracerRound = None
	Discardable = 0

AddDevice = HDFirearm
	PresetName = Apostle ME-7\MQ
	Description = With small missile and a large clip, will result into 20 rounds. This missiles that can shred the corpses' pieces in mid-air.
	AddToGroup = Weapons
	AddToGroup = Primary Weapons
	AddToGroup = Heavy Weapons
	AddToGroup = Explosive Weapons
	AddToGroup = Super Weapons
	Mass = 8
	HitsMOs = 0
	GetsHitByMOs = 1
	ScriptPath = ACTA.rte/Devices/Weapons/Launcher/Missile.lua
	SpriteFile = ContentFile
		FilePath = ACTA.rte/Devices/Sprites/ME7.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -11
		Y = -6
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	GoldValue = 980
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 10
	DeepCheck = 0
	JointStrength = 500
	JointStiffness = 0.5
	JointOffset = Vector
		X = 2
		Y = 4
	DrawAfterParent = 0
	StanceOffset = Vector
		X = 6
		Y = 1
	SharpStanceOffset = Vector
		X = 7
		Y = 1
	SupportOffset = Vector
		X = 5
		Y = 5
	SharpLength = 440
	Magazine = Magazine
		CopyOf = Magazine A-20
//	Flash = Attachable
//		CopyOf = Muzzle Flash Shotgun
	FireSound = Sound
		AddSample = ContentFile
			FilePath = ACTA.rte/Sound/Launcher.ogg
	EmptySound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Sounds/EmptyClick3.wav
	ReloadStartSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadStart.wav
	ReloadEndSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadEnd.wav
	RateOfFire = 460
	ReloadTime = 5900
	ActivationDelay = 400
	FullAuto = 1
	FireIgnoresThis = 1
	ShakeRange = 7
	SharpShakeRange = 3
	NoSupportFactor = 1
	ParticleSpreadRange = 0
	ShellSpreadRange = 8
	ShellAngVelRange = 2
	MuzzleOffset = Vector
		X = 14
		Y = -2
	EjectionOffset = Vector
		X = -14
		Y = 0
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 6
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 2
		Count = 5
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Oil
		Count = 4
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 10
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Count = 14
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Device Small J
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Device Small H
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	GibWoundLimit = 700
